|
Post by Toyota - Destroyer of Gauntlet on Feb 24, 2024 17:42:30 GMT
I've compiled the double tank TTN and PN timing, as well as the timing to reach Tokyo wall based on Nadir Khan videos as of 6 Jan 2024 (for Acceleration), and Update 61 ~May 2023 (For Nitro). You may consider these raw stats to better place/tier the vehicles. Car | TTN
| PN | Tokyo | HTT Plethore LC750 | 12.6 s | 18.9 s | 6.583 s | Renault RS 01 | 13.4 s | 17.4 s | 6.682 s | Devel Sixteen
| 15.5 s
| 21.2 s
| 6.500 s | Koenigsegg Gemera
| 14.3 s
| 18.9 s
| 6.484 s
| Koenigsegg CCXR Trevita
| 12.6 s
| 17.8 s | 6.533 s
| Mazzanti Evantra M
| 13.1 s
| 18.9 s
| 6.781 s
| Molser Super GT
| 12.3 s
| 17.0 s
| 6.665 s
| Aspark Owl
| 14.8 s
| 19.8 s
| 6.632 s
| Molser Land Shark
| 12.4 s
| 17.0 s
| 6.583 s
| Ferrari 488 Pista
| 13.8 s
| 18.5 s
| 6.616 s
| Aston Martin Valhalla
| 12.2 s
| 17.2 s
| 6.731 s
| Lamborghini Aventador SV
| 13.0 s
| 18.7 s
| 6.566 s
| Torino Design SS
| 13.0 s
| 18.6 s
| 6.616 s
| Mclaren X2
| 13.0 s
| 17.2 s
| 6.599 s
| Apollo IE
| 12.0 s
| 17.0 s
| 6.583 s
| Mercedes Silver Lightning | 12.8 s
| 20.3 s
| 6.715 s
| Arash AF10
| 13.9 s
| 17.8 s
| 6.748 s
| Lamborghini Huracan Evo Spyder
| 13.3 s
| 19.5 s
| 6.616 s
| Brabham BT62
| ? | ? | 6.599 s
| Aston Martin Valkryie
| 12.1 s
| 16.6 s
| 6.682 s
| Vision 1789
| 13.2 s
| 17.7 s
| 6.616 s
| Mclaren Speedtail
| 13.9 s
| 19.4 s
| 6.550 s
| Aston Martin Vulcan
| 12.0 s
| 17.9 s
| 6.533 s
| Koenigsegg One 1
| 12.6 s
| 18.6 s
| 6.616 s
| Trion Nemesis
| 12.6 s
| 17.7 s
| 6.583 s
| Ajani Drukuma
| 13.0 s
| 19.4 s
| 6.566 s
| Tushek Racer Pro
| 13.2 s
| 18.8 s
| 6.517 s
| Mclaren Seanna
| 13.7 s
| 18.8 s
| 6.649 s
| Koenigsegg Agera RS
| 12.6 s
| 17.4 s
| 6.632 s
| Lamborghini Terzo Millenium
| ? | ? | 6.583 s
| Rimac Nevera
| 13.8 s
| 18.2 s
| 6.632 s
| Mclaren 600LT
| 13.9 s
| 18.4 s
| 6.682 s
| Zenvo TS1 10AE
| 12.5 s
| 18.6 s
| 6.583 s
| Pagani Huarya BC
| 13.8 s
| 18.6 s
| 6.748 s
| BXR Bailey SE
| 12.6 s
| 17.5 s
| 6.632 s
| Mclaren MP4-31
| 11.6 s
| 15.9 s
| 6.665 s
| Bugatti Chiron
| 13.4 s
| 19.5 s
| 6.550 s
| SSC Tuatara
| 12.2 s
| 17.2 s
| 6.632 s
| Hennessey Venom GT
| ? | ? | 6.781 s
| Mclaren GT
| ? | ? | 6.566 s
| Mclaren Artura
| 12.6 s
| 17.9 s
| 6.467 s
| Koegnisegg CC850
| 13.3 s
| 18.5 s
| 6.566 s
| Lamborghini Huracan Sterrato
| 15.4 s
| 22.2 s
| 6.500 s
| W Motors Lykan Hypersport HE
| 14.4 s
| 19.7 s
| 6.533 s
| Aston Martin Vantage 2022
| 13.9 s
| 20.7 s
| 6.566 s
| Bugatti Divo
| 14.8 s
| 19.4 s
| 6.484 s
| Faraday Future FF01
| 12.7 s
| 18.1 s
| 6.566 s
| Bugatti Chiron Sports 110 Ans
| 14.2 s
| 18.9 s
| 6.500 s
| RAESR Tachyon Speed
| 13.0 s
| 19.0 s
| 6.731 s
| Pagani Huarya R
| 12.8 s
| 17.4 s
| 6.665 s
| Ultima RS
| 13.4 s
| 18.5 s
| 6.632 s
| Naran Hyper Coupe
| 13.0 s
| 18.7 s | 6.550 s
| Tushek Apex
| 13.9 s
| 19.9 s
| 6.517 s
| Lamborghini Centurino
| 14.8 s
| 19.4 s
| 6.517 s
| Lamborghini Sian
| 14.0 s
| 19.0 s
| 6.517 s
| Ferrari FXX K
| 12.6 s
| 18.2 s
| 6.550 s
| W Motors Fenryr Supersport
| 13.0 s
| 17.9 s
| 6.715 s
| Bugatti Centodoni
| 14.6 s
| 19.7 s
| 6.467 s
| Bugatti LVN
| 14.5 s
| 19.4 s
| 6.500 s
| Lamborghini Reventon Roadster
| 14.8 s
| 19.4 s
| 6.550 s
| Mclaren Solus GT
| 12.6 s
| 17.9 s
| 6.517 s
| Deus Vayanne
| 14.8 s
| 18.6 s
| 6.500 s
| Koenigsegg Jesko
| 13.8 s
| 18.3 s
| 6.882 s
| Automobil Pinifarina Batista
| 14.6 s
| 19.8 s
| 6.599 s
| Pagani Utopia Coupe
| 13.0 s
| 18.5 s
| 6.517 s
| Koenigsegg Regera
| 13.1 s
| 18.8 s
| 6.764 s
| Bugatti Bolide
| 13.6 s
| 18.1 s
| 6.550 s
| Bugatti Chiron SS300+
| 14.4 s
| 18.7 s | 6.434 s
| FV Fragivento Sorpasso GT3
| 13.1 s
| 19.5 s
| 6.434 s
| Koenigsegg Jesko Absolut
| 15.5 s
| 20.3 s
| 6.500 s
|
Source: Nadir Khan www.youtube.com/watch?v=ChDDHzGZW-Iwww.youtube.com/watch?v=744m_zk-B9wwww.youtube.com/watch?v=rcp8r75bi1kwww.youtube.com/watch?v=gTpHzhKHd_Uwww.youtube.com/watch?v=M1rh-pOxCf0
|
|
|
Post by Toyota - Destroyer of Gauntlet on Feb 24, 2024 18:37:21 GMT
With the above raw stats for TTN/PN/Tokyo, as well as the raw stats for car usage for Gauntlet alien in the Video World Record thread (as of Dec 2023 - asphalt8.freeforums.net/thread/1074/gauntlet-world-record-times-best?page=1&scrollTo=70985 ) , I may offer my suggestion to shift the tiering of a couple of cars. - Tier 1.1 – Accelerators (7): AM Pininfarina Battista, Bugatti Chiron SS300+, Deus Vayanne, ...
...Faraday Future FFZERO1, FV Frangivento Sorpasso GT3, Lamborghini Centenario, Lamborghini Huracan Sterrato
Pininfarina Battista, Lamborghini Centenario and Lamborghini Huracan Sterrato should NOT be in Tier 1. While they are fast, they are absolutely not at the level of Chiron SS300+, Fragenvito GT3 or Deus Vayanne. Their Tokyo time is 6.599s, 6.517s and 6.500s respectively is much lower than a large number of cars including Mclaren Artura(6.467s), Koenigsegg Gemera (6.484s) and Bugatti Divo (6.484s). Even if we were to account for handling, no one at the very highest level use any of these as Gauntlet accelerators. Absolut (6.500s) is primarily used as it is as fast to Tokyo wall as Lambo HS. I feel while it is an excellent supporter, it should be an accelerator as it is among the Top 10 fastest cars, and it is used as Accelerator in 16/55 Gauntlet fastest captured on video track. For reference, accelerator cars for the fastest recorded on video Gauntlet tracks: Chiron SS300+ (24 races, 44%), Absolut (16 races, 29%), Vayanne (8 races, 14.5%), FFZERO1 (5 races, 9.1%), Divo (2 races, 3.6%) - Stats might likely change with FV GT3 introduction. Even if you count the rare case of using AMP Battista being great at Sector 8 Reverse, Divo is still superior (though harder to perfect) in the hands of a pro in S8R. - Tier 1.2 – Supporters (3): Bugatti Bolide, Koenigsegg Jesko, Koenigsegg Jesko Absolut
As mentioned above, Absolut should be an Accelerator instead of Supporter even though it would be a Tier 1 Supporter as well. Jesko and Bolide are both good replacement if Absolut is needed as a superior handling accelerator than SS300+. FFZERO1 should be a supporter instead due to its speed recovery, drift excellency and decent handling. It is only used as an Accelerator in 5/55 Gauntlet WR races, but used as a supporter in 22/55 races. Ultima RS and MP4-31 are also excellent supporters and should be in Tier 1.2, being used in 11/55 and 12/55 races. The former often used as a FFZERO1 2.0 with excellent microdrift and handling (being better than Absolut in Venice as per one event cup), and the latter, despite having the worse nitro efficiency in S class, have the best handling in the tightest curves. Not sure if your tiering of MP4-31 in Tier 3.2 is based on the 1853 version, but Gauntlet WR aliens are consistently using MP4-31 in the tightest curves as the ending leg of Gauntlet, over the 1862s raw top speed, precisely because it is essential for the tight support it provides. Finally, I feel instead of having just Accelerator & Supporter, I may propose a wider classification would be:
- Accelerator:
Fast on most tracks to gain a lead on others. E.g. T1: 300+SS/FVGT3. T2: Artura/Divo - Speed Recovery:
Essential for support on bumps, multiple jumps, necessary as starter on bumpy tracks e.g. S8 & Tenifire E.g. T1: FFZERO1/DEUS. T2: Battista/Owl - Raw Speed Trickster:
Typically Ultimate Cars with decent handling and nitro, utilizing high raw top speed for PN preparation, BTN speed tricks and drifting at 480+kmh. E.g. T1: Jesko/Bolide. T2: AgeraRS/One1 - Handling Support:
Essential for microdrifting and handling the tightest curve which makes up more than its lower raw top speed E.g. T1: UltimaRS/MP4-31. T2: Solus/Utopia
|
|
|
Post by Ronan🌻 on Feb 25, 2024 18:26:55 GMT
With the above raw stats for TTN/PN/Tokyo, as well as the raw stats for car usage for Gauntlet alien in the Video World Record thread (as of Dec 2023 - asphalt8.freeforums.net/thread/1074/gauntlet-world-record-times-best?page=1&scrollTo=70985 ) , I may offer my suggestion to shift the tiering of a couple of cars. - Tier 1.1 – Accelerators (7): AM Pininfarina Battista, Bugatti Chiron SS300+, Deus Vayanne, ...
...Faraday Future FFZERO1, FV Frangivento Sorpasso GT3, Lamborghini Centenario, Lamborghini Huracan Sterrato
Pininfarina Battista, Lamborghini Centenario and Lamborghini Huracan Sterrato should NOT be in Tier 1. While they are fast, they are absolutely not at the level of Chiron SS300+, Fragenvito GT3 or Deus Vayanne. Their Tokyo time is 6.599s, 6.517s and 6.500s respectively is much lower than a large number of cars including Mclaren Artura(6.467s), Koenigsegg Gemera (6.484s) and Bugatti Divo (6.484s). Even if we were to account for handling, no one at the very highest level use any of these as Gauntlet accelerators. Absolut (6.500s) is primarily used as it is as fast to Tokyo wall as Lambo HS. I feel while it is an excellent supporter, it should be an accelerator as it is among the Top 10 fastest cars, and it is used as Accelerator in 16/55 Gauntlet fastest captured on video track. For reference, accelerator cars for the fastest recorded on video Gauntlet tracks: Chiron SS300+ (24 races, 44%), Absolut (16 races, 29%), Vayanne (8 races, 14.5%), FFZERO1 (5 races, 9.1%), Divo (2 races, 3.6%) - Stats might likely change with FV GT3 introduction. Even if you count the rare case of using AMP Battista being great at Sector 8 Reverse, Divo is still superior (though harder to perfect) in the hands of a pro in S8R. - Tier 1.2 – Supporters (3): Bugatti Bolide, Koenigsegg Jesko, Koenigsegg Jesko Absolut
As mentioned above, Absolut should be an Accelerator instead of Supporter even though it would be a Tier 1 Supporter as well. Jesko and Bolide are both good replacement if Absolut is needed as a superior handling accelerator than SS300+. FFZERO1 should be a supporter instead due to its speed recovery, drift excellency and decent handling. It is only used as an Accelerator in 5/55 Gauntlet WR races, but used as a supporter in 22/55 races. Ultima RS and MP4-31 are also excellent supporters and should be in Tier 1.2, being used in 11/55 and 12/55 races. The former often used as a FFZERO1 2.0 with excellent microdrift and handling (being better than Absolut in Venice as per one event cup), and the latter, despite having the worse nitro efficiency in S class, have the best handling in the tightest curves. Not sure if your tiering of MP4-31 in Tier 3.2 is based on the 1853 version, but Gauntlet WR aliens are consistently using MP4-31 in the tightest curves as the ending leg of Gauntlet, over the 1862s raw top speed, precisely because it is essential for the tight support it provides. Finally, I feel instead of having just Accelerator & Supporter, I may propose a wider classification would be:
- Accelerator:
Fast on most tracks to gain a lead on others. E.g. T1: 300+SS/FVGT3. T2: Artura/Divo - Speed Recovery:
Essential for support on bumps, multiple jumps, necessary as starter on bumpy tracks e.g. S8 & Tenifire E.g. T1: FFZERO1/DEUS. T2: Battista/Owl - Raw Speed Trickster:
Typically Ultimate Cars with decent handling and nitro, utilizing high raw top speed for PN preparation, BTN speed tricks and drifting at 480+kmh. E.g. T1: Jesko/Bolide. T2: AgeraRS/One1 - Handling Support:
Essential for microdrifting and handling the tightest curve which makes up more than its lower raw top speed E.g. T1: UltimaRS/MP4-31. T2: Solus/Utopia
Acceleration as the most prominent statistic
1. The accelerator position doesn't only include cars with the "best possible acceleration". This position includes cars that feature acceleration as their most prominent statistic, regardless of how powerful their raw acceleration actually is. This means that any cars with "balanced" overall performance, which also have acceleration as their biggest stat, find their way into this position, including the Lamborghini Centenario. Speed Recovery is part of Acceleration
2. The accelerator position, based on my previous point, also includes any car that has speed recovery as its main statistic, with the major caveat that the car must also have strong launch acceleration simultaneously. Strong is defined as 2.4 seconds, approximately, whereas 2.6 seconds is classified as normal (i.e. not strong). The FFZERO1, Battista, and Ultima RS are basically the three main cars that fit this description. On the other hand, the Vayanne and Sorpasso actually have super strong launch acceleration, whereas the Venom GT, Regera, and Silver Lightning have weak launch acceleration (and they are therefore classified as supporters, even though they have good speed recovery). The reason that speed recovery doesn't have its own category is that it's (1) a relatively obscure statistic that is only possessed by a small number of cars, and which was only introduced recently into the game META, and (2) a statistic that strongly overlaps with acceleration, to the extent that the two statistics cannot be meaningfully differentiated from one another. Raw top speed is hard to define
3. The raw top speed statistic, similarly to the speed recovery statistic, is difficult to measure and define. As such, it too doesn't have a major bearing on the rankings of vehicles, although it obviously improves the overall performance of any vehicle that happens to possess the ability. The TRION NEMESIS is on the lower end of RTS-advantaged cars, so it really wouldn't make sense to place the NEMESIS in a special "RTS-cool-kids" category, despite its small advantage. Handling is hard to define and overlaps with other categories
4. Handling is a relatively ill-defined ability as well, and all handlers fall within the supporters category anyway, unless they also simultaneously happen to have strong acceleration, in which case, they would fall within accelerators (case in point, the Centenario). Furthermore, this category would cause confusion since certain cars fulfil multiple categories at once, including handling, acceleration, RTS, and speed recovery. Accelerators vs Supporters: A logical dichotomy
In conclusion, dividing cars between strong acceleration and weak acceleration is the most logical dichotomy by any margin. Originally, there was no such dichotomy at all, and all cars were placed within the same definition (i.e. "tiers"), with cars being ranked from Tier 1 down to Tier 6, etc. However, when I was tiering cars in this way, I encountered the problem in that there was a large number of cars fulfilling the exact same role, that being "strong acceleration with bad handling", including the Divo, LVN, Owl, etc. Meanwhile, I knew that acceleration was actually not the "king of all stats" specifically in the context of Gauntlet mode, because you only need one car with good acceleration for position #1, whereas the latter four positions can be occupied by cars with bad acceleration. So, theoretically, the majority of fast-accelerating cars are "surplus" (or superfluous) material, and the utility can often be found within the slow-accelerating category. A lot of fast-accelerating cars would normally receive preferential treatment due to their innate ability to win in a 1-vs-1 fight with a slow-accelerator. E.g., if you placed the Divo against the Senna on most tracks in a 1-vs-1, it would win hands down most of the time, even though the Senna is often more useful in Gauntlet if you own the Chiron SS300+ (which supersedes the Divo most of the time). Slow-Accelerators = Supporters
Slow-accelerators were named to "Supporters" as a sort of euphemism, in order to not be offensive towards those vehicles. In fact, a decent chunk of the Supporters actually fulfill the role that has been described, whereas many of them are simply useless vehicles (which could better be described as "Trash"). Meanwhile, many Accelerators can serve a dual-function as Supporters, but they are still classified as Accelerators primarily, because acceleration is their single strongest statistic compared to everything else (even if they have strengths in multiple areas). Case-by-Case analysis of vehicle rankings
The McLaren MP4-31 has been placed in Tier 3 because it's undriveable most of the time, and it is only useful under very specific circumstances. It skids too much and is still not particularly strong in nitro efficiency, from what I can tell. The Jesko Absolut technically has reasonably strong acceleration, but acceleration is definitely not its strongest statistic, since its main strengths lie in its total top speed, raw top speed, handling, drifting, and nitro efficiency. Acceleration is comparatively one of its weakest statistics, even though it actually does have relatively good acceleration (around 2.6 seconds? it's unclear). The Ultima RS is in Tier 2 because it's not as good as the Tier 1 Accelerators. At the same time, the Ultima RS is, by definition, an accelerator, so it's not allowed to be moved to the (Tier 1) Supporters category either. Due to being prohibited from both the Tier 1 Accelerators and Tier 1 Supporters categories, the only logical position for this car is within the Tier 2 Accelerators, where it's the highest-ranking accelerator within that category (and the second-highest car within that category overall, behind the Koenigsegg One:1, which is the top Supporter and top car overall within Tier 2). The Lamborghini Centenario is at the very bottom of Tier 1 Accelerators. Despite not necessarily possessing the absolute-best acceleration, it does indeed possess the most balanced statistics in every other area, including handling, drifting, and nitro efficiency. For this reason, it is considered to be the "king of balanced cars, with fast acceleration". The Huracan Sterrato is there in Tier 1 alongside the Centenario because it possesses one of the strongest nitro efficiency stats in the game. If anything, this makes the Sterrato a Supporter primarily; however, due to its fast acceleration, it is placed with the Accelerators category by default. Mixed-Accelerators, Pure Accelerators, Pure Supporters
There could potentially be a category for "Mixed-Accelerator" vehicles, which fall somewhere in-between the "Pure Accelerators" and "Pure Supporters". This would include cars like the Centenario, Huracan Sterrato, Jesko Absolut, FFZERO1, Battista, Bolide, Ultima RS, Venom GT, FXX K, 2018 X2, and Tushek Racer Pro. However, again, this category is too small to justify being created, especially since there isn't necessarily a strong similarity between every car within this category; it's actually a mosaic of various different performance builds, and it doesn't really tell the reader much more than what they already knew from the previous categorisations. META-vs-Trash
There could also be a category for "Trash" vehicles. However, creating such a category would effectively destroy the entire ranking system, as it would basically end up with only a handful of about fifteen cars being described as "META", whereas the 50+ other cars are all described as trash, simply because they aren't META. The current system is designed so that every single car can be included within the rankings, and it also takes into account the fact that different players own different cars. Players want to know how useful the cars that they currently own can be, and this information will basically be lost if a META-vs-Trash system were to be implemented. Even though it's important to know what the META is, it's also equally important to know how to make the most of a subpar situation.
|
|
|
Post by Toyota - Destroyer of Gauntlet on Feb 26, 2024 2:47:02 GMT
With the above raw stats for TTN/PN/Tokyo, as well as the raw stats for car usage for Gauntlet alien in the Video World Record thread (as of Dec 2023 - asphalt8.freeforums.net/thread/1074/gauntlet-world-record-times-best?page=1&scrollTo=70985 ) , I may offer my suggestion to shift the tiering of a couple of cars. Pininfarina Battista, Lamborghini Centenario and Lamborghini Huracan Sterrato should NOT be in Tier 1. While they are fast, they are absolutely not at the level of Chiron SS300+, Fragenvito GT3 or Deus Vayanne. Their Tokyo time is 6.599s, 6.517s and 6.500s respectively is much lower than a large number of cars including Mclaren Artura(6.467s), Koenigsegg Gemera (6.484s) and Bugatti Divo (6.484s). Even if we were to account for handling, no one at the very highest level use any of these as Gauntlet accelerators. Absolut (6.500s) is primarily used as it is as fast to Tokyo wall as Lambo HS. I feel while it is an excellent supporter, it should be an accelerator as it is among the Top 10 fastest cars, and it is used as Accelerator in 16/55 Gauntlet fastest captured on video track. For reference, accelerator cars for the fastest recorded on video Gauntlet tracks: Chiron SS300+ (24 races, 44%), Absolut (16 races, 29%), Vayanne (8 races, 14.5%), FFZERO1 (5 races, 9.1%), Divo (2 races, 3.6%) - Stats might likely change with FV GT3 introduction. Even if you count the rare case of using AMP Battista being great at Sector 8 Reverse, Divo is still superior (though harder to perfect) in the hands of a pro in S8R. As mentioned above, Absolut should be an Accelerator instead of Supporter even though it would be a Tier 1 Supporter as well. Jesko and Bolide are both good replacement if Absolut is needed as a superior handling accelerator than SS300+. FFZERO1 should be a supporter instead due to its speed recovery, drift excellency and decent handling. It is only used as an Accelerator in 5/55 Gauntlet WR races, but used as a supporter in 22/55 races. Ultima RS and MP4-31 are also excellent supporters and should be in Tier 1.2, being used in 11/55 and 12/55 races. The former often used as a FFZERO1 2.0 with excellent microdrift and handling (being better than Absolut in Venice as per one event cup), and the latter, despite having the worse nitro efficiency in S class, have the best handling in the tightest curves. Not sure if your tiering of MP4-31 in Tier 3.2 is based on the 1853 version, but Gauntlet WR aliens are consistently using MP4-31 in the tightest curves as the ending leg of Gauntlet, over the 1862s raw top speed, precisely because it is essential for the tight support it provides. Finally, I feel instead of having just Accelerator & Supporter, I may propose a wider classification would be:
- Accelerator:
Fast on most tracks to gain a lead on others. E.g. T1: 300+SS/FVGT3. T2: Artura/Divo - Speed Recovery:
Essential for support on bumps, multiple jumps, necessary as starter on bumpy tracks e.g. S8 & Tenifire E.g. T1: FFZERO1/DEUS. T2: Battista/Owl - Raw Speed Trickster:
Typically Ultimate Cars with decent handling and nitro, utilizing high raw top speed for PN preparation, BTN speed tricks and drifting at 480+kmh. E.g. T1: Jesko/Bolide. T2: AgeraRS/One1 - Handling Support:
Essential for microdrifting and handling the tightest curve which makes up more than its lower raw top speed E.g. T1: UltimaRS/MP4-31. T2: Solus/Utopia
Acceleration as the most prominent statistic
1. The accelerator position doesn't only include cars with the "best possible acceleration". This position includes cars that feature acceleration as their most prominent statistic, regardless of how powerful their raw acceleration actually is. This means that any cars with "balanced" overall performance, which also have acceleration as their biggest stat, find their way into this position, including the Lamborghini Centenario. Speed Recovery is part of Acceleration
2. The accelerator position, based on my previous point, also includes any car that has speed recovery as its main statistic, with the major caveat that the car must also have strong launch acceleration simultaneously. Strong is defined as 2.4 seconds, approximately, whereas 2.6 seconds is classified as normal (i.e. not strong). The FFZERO1, Battista, and Ultima RS are basically the three main cars that fit this description. On the other hand, the Vayanne and Sorpasso actually have super strong launch acceleration, whereas the Venom GT, Regera, and Silver Lightning have weak launch acceleration (and they are therefore classified as supporters, even though they have good speed recovery). The reason that speed recovery doesn't have its own category is that it's (1) a relatively obscure statistic that is only possessed by a small number of cars, and which was only introduced recently into the game META, and (2) a statistic that strongly overlaps with acceleration, to the extent that the two statistics cannot be meaningfully differentiated from one another. Raw top speed is hard to define
3. The raw top speed statistic, similarly to the speed recovery statistic, is difficult to measure and define. As such, it too doesn't have a major bearing on the rankings of vehicles, although it obviously improves the overall performance of any vehicle that happens to possess the ability. The TRION NEMESIS is on the lower end of RTS-advantaged cars, so it really wouldn't make sense to place the NEMESIS in a special "RTS-cool-kids" category, despite its small advantage. Handling is hard to define and overlaps with other categories
4. Handling is a relatively ill-defined ability as well, and all handlers fall within the supporters category anyway, unless they also simultaneously happen to have strong acceleration, in which case, they would fall within accelerators (case in point, the Centenario). Furthermore, this category would cause confusion since certain cars fulfil multiple categories at once, including handling, acceleration, RTS, and speed recovery. Accelerators vs Supporters: A logical dichotomy
In conclusion, dividing cars between strong acceleration and weak acceleration is the most logical dichotomy by any margin. Originally, there was no such dichotomy at all, and all cars were placed within the same definition (i.e. "tiers"), with cars being ranked from Tier 1 down to Tier 6, etc. However, when I was tiering cars in this way, I encountered the problem in that there was a large number of cars fulfilling the exact same role, that being "strong acceleration with bad handling", including the Divo, LVN, Owl, etc. Meanwhile, I knew that acceleration was actually not the "king of all stats" specifically in the context of Gauntlet mode, because you only need one car with good acceleration for position #1, whereas the latter four positions can be occupied by cars with bad acceleration. So, theoretically, the majority of fast-accelerating cars are "surplus" (or superfluous) material, and the utility can often be found within the slow-accelerating category. A lot of fast-accelerating cars would normally receive preferential treatment due to their innate ability to win in a 1-vs-1 fight with a slow-accelerator. E.g., if you placed the Divo against the Senna on most tracks in a 1-vs-1, it would win hands down most of the time, even though the Senna is often more useful in Gauntlet if you own the Chiron SS300+ (which supersedes the Divo most of the time). Slow-Accelerators = Supporters
Slow-accelerators were named to "Supporters" as a sort of euphemism, in order to not be offensive towards those vehicles. In fact, a decent chunk of the Supporters actually fulfill the role that has been described, whereas many of them are simply useless vehicles (which could better be described as "Trash"). Meanwhile, many Accelerators can serve a dual-function as Supporters, but they are still classified as Accelerators primarily, because acceleration is their single strongest statistic compared to everything else (even if they have strengths in multiple areas). Case-by-Case analysis of vehicle rankings
The McLaren MP4-31 has been placed in Tier 3 because it's undriveable most of the time, and it is only useful under very specific circumstances. It skids too much and is still not particularly strong in nitro efficiency, from what I can tell. The Jesko Absolut technically has reasonably strong acceleration, but acceleration is definitely not its strongest statistic, since its main strengths lie in its total top speed, raw top speed, handling, drifting, and nitro efficiency. Acceleration is comparatively one of its weakest statistics, even though it actually does have relatively good acceleration (around 2.6 seconds? it's unclear). The Ultima RS is in Tier 2 because it's not as good as the Tier 1 Accelerators. At the same time, the Ultima RS is, by definition, an accelerator, so it's not allowed to be moved to the (Tier 1) Supporters category either. Due to being prohibited from both the Tier 1 Accelerators and Tier 1 Supporters categories, the only logical position for this car is within the Tier 2 Accelerators, where it's the highest-ranking accelerator within that category (and the second-highest car within that category overall, behind the Koenigsegg One:1, which is the top Supporter and top car overall within Tier 2). The Lamborghini Centenario is at the very bottom of Tier 1 Accelerators. Despite not necessarily possessing the absolute-best acceleration, it does indeed possess the most balanced statistics in every other area, including handling, drifting, and nitro efficiency. For this reason, it is considered to be the "king of balanced cars, with fast acceleration". The Huracan Sterrato is there in Tier 1 alongside the Centenario because it possesses one of the strongest nitro efficiency stats in the game. If anything, this makes the Sterrato a Supporter primarily; however, due to its fast acceleration, it is placed with the Accelerators category by default. Mixed-Accelerators, Pure Accelerators, Pure Supporters
There could potentially be a category for "Mixed-Accelerator" vehicles, which fall somewhere in-between the "Pure Accelerators" and "Pure Supporters". This would include cars like the Centenario, Huracan Sterrato, Jesko Absolut, FFZERO1, Battista, Bolide, Ultima RS, Venom GT, FXX K, 2018 X2, and Tushek Racer Pro. However, again, this category is too small to justify being created, especially since there isn't necessarily a strong similarity between every car within this category; it's actually a mosaic of various different performance builds, and it doesn't really tell the reader much more than what they already knew from the previous categorisations. META-vs-Trash
There could also be a category for "Trash" vehicles. However, creating such a category would effectively destroy the entire ranking system, as it would basically end up with only a handful of about fifteen cars being described as "META", whereas the 50+ other cars are all described as trash, simply because they aren't META. The current system is designed so that every single car can be included within the rankings, and it also takes into account the fact that different players own different cars. Players want to know how useful the cars that they currently own can be, and this information will basically be lost if a META-vs-Trash system were to be implemented. Even though it's important to know what the META is, it's also equally important to know how to make the most of a subpar situation. Reasonable, especially if you are considering the perspective of Generic Multiplayer and not for Gauntlet. If your tiering even has an ounce of consideration for Gauntlet, Aliens whom skills we can never even come close to reaching would prove otherwise. Then again, most would use FFZERO1 or Absolut in Multiplayer and not MP4-31 unless in gauntlet 20% of the time for those 2 tight curves... Even for generic multiplayer, I personally feel FFZERO1, SS300+ and Absolut are leagues above the rest. Battista and Centenario is just not at that league and should not even come close... 9/10 times people would rather use the former Take Venice cup with free try Nario, Battista and Absolut. Almost everyone top 100 and around me goes for Absolut or FFZERO1 (until they realize Ultima is best). No one use Nario or Battista. Even in free try weekend cup - Almost everyone in Top 100 uses SS300+ or Bolide - Almost no one uses Nario because it is completely outshine and not at the same league as SS or Bolide... But is your list and your choice...
|
|
|
Post by oldman65 on Feb 28, 2024 1:49:18 GMT
I get it. The Centenario is not the new shiny thing, but there is no car in the game that is balanced as well. Other cars may beat it in one or more key characteristics, but NO car beats it in ALL characteristics. Pick any car and the Cent will beat it in one or more characteristics.
So, respectfully, there are no cars against which the Cent cannot compete. It definitely earns its place among the to kings of the game. In fact, of all the cars in the game, I would only choose the Jesko and Jesko Absolute over the Cent for MP if I’m going for wins and can’t know the tracks beforehand. And I might even choose the Cent over those two if I’m honest.
And I am literally never without the Cent in Gauntlet.
The Cent simply has no weaknesses. Doesn’t make it the best car, but it does mean that no other car can claim to be in another class above it. 😜
|
|
|
Post by Ronan🌻 on Mar 3, 2024 10:53:57 GMT
I've fully upgraded the Tushek TS 900 Apex.
My observation of this car is that it accelerates (slightly) faster than the Lamborghini Centenario. Meanwhile, its handling is worse than the Centenario's but miles ahead of the Bugatti Centodieci's. So, I think the Apex could defeat the Centodieci as the starter car in many areas (the Centodieci's handling is actually really bad at times, perhaps even worse than the Chiron SS300+'s).
The Apex seems to have good nitro efficiency, although it might not be exactly the same as the Centenario's.
Overall, the Apex seems like a strong competitor for the Centenario, with slightly stronger acceleration and slightly worse handling+drifting (and the nitro efficiency also needs to be measured, which I haven't done yet). I'm not exactly sure where to rank this car, but it seems like it may actually fit in Tier 1, perhaps one rank underneath the Centenario.
EDIT: The Apex is very close to the Racer Pro in its overall performance, except that the Apex has superior nitro efficiency, effectively making it a straight upgrade to the Racer Pro. It is possible that the Racer Pro's acceleration is identical to the Apex's, which could potentially mean that the Racer Pro also accelerates slightly faster than the Centenario, except that the Racer Pro is bogged down by its NE disadvantage, whereas the Apex is less affected by this issue.
|
|
|
Post by simplyjens on Mar 4, 2024 22:03:46 GMT
I get it. The Centenario is not the new shiny thing, but there is no car in the game that is balanced as well. Other cars may beat it in one or more key characteristics, but NO car beats it in ALL characteristics. Pick any car and the Cent will beat it in one or more characteristics. So, respectfully, there are no cars against which the Cent cannot compete. It definitely earns its place among the to kings of the game. In fact, of all the cars in the game, I would only choose the Jesko and Jesko Absolute over the Cent for MP if I’m going for wins and can’t know the tracks beforehand. And I might even choose the Cent over those two if I’m honest. And I am literally never without the Cent in Gauntlet. The Cent simply has no weaknesses. Doesn’t make it the best car, but it does mean that no other car can claim to be in another class above it. 😜 The Centenario is the overall best-balanced car, and, on most tracks, it can keep up with Jeskos and the FF01. It is a bit sensitive to KDs, but it does not jerk all over the place after every microdrift and it does not glitch. Yes, in TLEs, where you have multiple tries, I prefer the FF01 or PinBatt for most tracks, and the Jeskos, if I had them. But for anything else that is a one-shot deal, it is the blue-chip Centenario. In Gauntlet, depending on the track, I use the LVN or the Centenario to start. When I am up against a Divo, I usually fall behind by a car length or two at the beginning, but I generally make it up in the first tight turn with the Centenario. If there is no major turn, I am doing great with the LVN - another car that does not glitch and still has tame microdrift behavior, just not as tight as the others. My 5-car line-up for Gauntlet has the LVN, the PinBatt, the Regera as the 1862s and then the FF01 and Centenario as the 1861s. Whenever I need the Ultima, I usually switch it out with the LVN. But, let's face it. A very good player will be able to beat the best line-up of a good player with almost any 1858+ car, with very few exceptions. The differences between the best and an ok line-up are usually less than half a second for most tracks, one glitch or other mistake, and the 0.5 seconds are gone. The Centenario just has fewer of these issues and so, it is, over the long-term, the better choice for MP or Gauntlet.
|
|
|
Post by Toyota - Destroyer of Gauntlet on Mar 5, 2024 8:28:21 GMT
oldman65 Ronan🌻 simplyjens Respectfully, Centenario is imho indeed the most balanced car out there. But as power creep sinks in, it just undeniably fails to be as optimal as the newer toys. Take Pokemon for example - Garchomp is Uber in Gen 4, but now Underused in Gen 9 despite being the most versatile powerhouse back then and even now. Power creep make Centenario significantly less effective than the new OP P2W toys, and is evidently showing in raw usage. You may use Centenario in Gauntlet, but not the top aliens - There is 0 usage for Centenario at the very highest WR level. One would expect Nario be used in at least one race right? But no, there are just superior cars capable for the extra milliseconds. In terms of raw usage: Take the recent Venice race for DBT Cup which offers almost every S car from Absolut to FFZERO1. There are 0 Centenario in Top 100, but dominated by Ultima/Absolut/FFZERO1. Weekend Multiplayer TLE Top 100 - Practically 90% Bolide/SS300+/Jesko, rarely will you see a Centenario. Sprints Top 100 - Mostly Absolut/Jesko for balanced races. Deus/FFZERO1 for bumpy races. Occasionally you will see a Battista, and rarely will you see a Centenario. Their usage is just significantly lower to be of the same caliber as the Absolut/FFZERO1 assuming all things equal... And this is over the long run - through multiple MP, TLE and Gauntlet seasons Take a look at the top 100 of Master/Classic season - if they are the same tier, their distribution would be near equal... But Absolut, FFZERO1 and SS300+ would occupy almost 25% each and Centenario at best 5% - with the former 3 skewed towards to higher end of MP rating. Even the 3-5 players who reached Master League on day 2 today - I only see Absoluts and FFZERO1. Despite it being a stable/confident car I am assured and can depend on, Centenario is just not at that very highest level of the tier-kings. Its usage would be significantly higher if were at the same level as the latter and long run repeated usage results speak for itself. If tiering is based on you being able to use it effectively, or it being a beginner friendly car, perhaps it would be a good partner. But when you count the entirety of all players usage, skills and assumption of same skill for any random race over the long run - Absolut/FFZERO1/SS300+/Bolide etc are just statistically superior by a margin to Battista and Centenario - if not, it's raw, not subjective usage in TLE/MP/G would prove otherwise. Sorry but Ronan🌻 , your list is based on subjective and nostalgic opinion, with little consideration based on raw numerical statistics - Nitro Efficiency/time to wall, Top 100 usage in MP/TLE, and by actual video for Gauntlet Aliens far better than we will ever be. Centenario and Battista is underused and sufficiently outclassed by the power-creeped new P2W cars + FFZERO1 - if same tier, then their usage would be near similar... But your list, your choice... I may disagree with your placement, but would not compete against your list with my own data-driven tierlist. Instead of offering my own input which may offend your subjective fixation, I may propose the most conclusive tier: D Tier: Rank 992 - 1345 C Tier: Rank 1408 - 1540 B Tier: Rank 1557 - 1690 A Tier: Rank 1739 - 1793 S Tier: Rank 1827 - 1864 Now this is the true GL approved tierlist with 0 bias! Cheers!
|
|
|
Post by Ronan🌻 on Mar 5, 2024 15:20:22 GMT
oldman65 Ronan🌻 simplyjens Respectfully, Centenario is imho indeed the most balanced car out there. But as power creep sinks in, it just undeniably fails to be as optimal as the newer toys. Take Pokemon for example - Garchomp is Uber in Gen 4, but now Underused in Gen 9 despite being the most versatile powerhouse back then and even now. Power creep make Centenario significantly less effective than the new OP P2W toys, and is evidently showing in raw usage. You may use Centenario in Gauntlet, but not the top aliens - There is 0 usage for Centenario at the very highest WR level. One would expect Nario be used in at least one race right? But no, there are just superior cars capable for the extra milliseconds. In terms of raw usage: Take the recent Venice race for DBT Cup which offers almost every S car from Absolut to FFZERO1. There are 0 Centenario in Top 100, but dominated by Ultima/Absolut/FFZERO1. Weekend Multiplayer TLE Top 100 - Practically 90% Bolide/SS300+/Jesko, rarely will you see a Centenario. Sprints Top 100 - Mostly Absolut/Jesko for balanced races. Deus/FFZERO1 for bumpy races. Occasionally you will see a Battista, and rarely will you see a Centenario. Their usage is just significantly lower to be of the same caliber as the Absolut/FFZERO1 assuming all things equal... And this is over the long run - through multiple MP, TLE and Gauntlet seasons Take a look at the top 100 of Master/Classic season - if they are the same tier, their distribution would be near equal... But Absolut, FFZERO1 and SS300+ would occupy almost 25% each and Centenario at best 5% - with the former 3 skewed towards to higher end of MP rating. Even the 3-5 players who reached Master League on day 2 today - I only see Absoluts and FFZERO1. Despite it being a stable/confident car I am assured and can depend on, Centenario is just not at that very highest level of the tier-kings. Its usage would be significantly higher if were at the same level as the latter and long run repeated usage results speak for itself. If tiering is based on you being able to use it effectively, or it being a beginner friendly car, perhaps it would be a good partner. But when you count the entirety of all players usage, skills and assumption of same skill for any random race over the long run - Absolut/FFZERO1/SS300+/Bolide etc are just statistically superior by a margin to Battista and Centenario - if not, it's raw, not subjective usage in TLE/MP/G would prove otherwise. Sorry but Ronan🌻 , your list is based on subjective and nostalgic opinion, with little consideration based on raw numerical statistics - Nitro Efficiency/time to wall, Top 100 usage in MP/TLE, and by actual video for Gauntlet Aliens far better than we will ever be. Centenario and Battista is underused and sufficiently outclassed by the power-creeped new P2W cars + FFZERO1 - if same tier, then their usage would be near similar... But your list, your choice... I may disagree with your placement, but would not compete against your list with my own data-driven tierlist. Instead of offering my own input which may offend your subjective fixation, I may propose the most conclusive tier: D Tier: Rank 992 - 1345 C Tier: Rank 1408 - 1540 B Tier: Rank 1557 - 1690 A Tier: Rank 1739 - 1793 S Tier: Rank 1827 - 1864 Now this is the true GL approved tierlist with 0 bias! Cheers! I think the "driveability" of cars must be put into consideration. The FV Frangevento Sorpasso GT3 is undriveable due to its extremely boaty handling and drifting. The Deus Vayanne and Bugatti Centodieci are two other famous boats. The Chiron SS300+ is actually not as bad as it seems in the handling+drifting department (especially due to its high raw top speed), while the Divo has excellent drifting and grip, at the cost of weak steering. The Battista is similar to the Divo in its handling+drifting. The McLaren MP4-31 has great handling (and good drifting), but the skidding issues with this car are at least twice as bad as they are for the Centenario, so this car is also often undriveable, although I think the MP4-31 is still infinitely easier to drive than the Sorpasso (I'd rather have skidding with good handling, as opposed to no handling capability whatsoever). There is only one car in the game that I would consider to be a straight upgrade to the Centenario, and that's the Jesko Absolut. There are very few situations in which the Centenario can defeat the Jesko Absolut. Indeed, the Jesko Absolut's acceleration is often able to compete with the Centenario, especially in areas with tight drifting (which is the Centenario's own specialty, meaning that these two cars directly compete with each other). For example, the Jesko Absolut is superior to the Centenario as the starter car on Nevada Forward, Nevada Reverse, The Great Wall: Buddha's Teachings, and Tenerife: Sky Drop. I suspect that the Centenario would defeat the Jesko Absolut as the starter car in a straight line, such as on Azure Coast: Forward, but in that situation, you would use the Chiron SS300+ instead of either of these cars. So, overall, the Jesko Absolut renders the Centenario nearly obsolete. With that being said, the Jesko Absolut is a very rare car, and it has so far not even been put on sale for Vouchers, unlike the classic Jesko. So, the Centenario still serves at the most well-rounded car for beginners. The Faraday Future FFZERO1 is a strong competitor against the Centenario, but I would consider these two cars to be very closely matched. The FFZERO1 possesses more extreme statistics, with crazy speed recovery (acceleration) at the cost of mediocre nitro efficiency, and both of these two cars have good handling+drifting. The Centenario's strong nitro efficiency makes it a more reliable choice than the FFZERO1 much of the time. The classic Jesko and Bolide are also strong competitors for the Centenario, but I would consider these two cars to be essentially equal to the Centenario in a one-vs-one. However, in Gauntlet, the classic Jesko and Bolide clearly show their advantages in the support positions, where their high raw top speed is able to shine, and where their lack of acceleration is relatively unimportant (because only the starter car needs to have good acceleration, whereas supporters don't need it). I regard the Ultima RS as worse than the Centenario in a 1-vs-1 (due to its disadvantage in nitro efficiency), except on specific tracks such as Orbital Loop, where the Ultima RS's specific combination of good handling and good speed recovery is very advantageous. In Gauntlet, the Ultima RS is more useful than the Centenario due to its good handling and good speed recovery, which is a relatively rare combination of stats, really only seen in the FFZERO1 as well. In conclusion, the Centenario is a strong competitor against the FFZERO1, Jesko, Bolide, and Ultima RS in 1-vs-1 situations, but the Centenario falls behind in Gauntlet mode because it doesn't specialise in any specific area, and specialisation is essential to Gauntlet.
The Centenario is roughly on equal footing to the Divo in Gauntlet, I would say. Both of these cars have similar levels of usefulness in that game mode. On the other hand, the Battista is superior to both (the Centenario and Divo) in Gauntlet, because its strong speed recovery provides it with a versatile specialisation for specific areas of certain tracks. I have discovered that the Centodieci isn't as useful for Gauntlet as one might think. Its handling is actually really bad, so bad in fact that it even suffers in the starter position of Azure Coast: Forward, which is a track that you'd think would be relatively easy. - On my Android account, the Centodieci, TS 900 RP, Divo, and Artura are my starter cars for Gauntlet. The Centodieci is the best on Azure Coast: Forward and Azure Coast: Reverse... the TS 900 RP is the best on London Standard and Transylvania: The King's Highway... the Divo is the best on The Great Wall: Buddha's Teachings, Venice Forward, and Venice Reverse... and the Artura can occasionally be useful on tracks like Patagonia: Crystal Lake, although I'm uncertain of any specific locations where it is definitively the best option among these four cars. The Gemera is absolutely useless. I never use it on my Windows account, because the Divo is a straight upgrade, and the Centenario is almost always superior as well. The Devel Sixteen Prototype is a deceptively good car (for both acceleration and support positions), but it's obviously much more unpredictable and unreliable than the Centenario. The Senna often defeats the Centenario in Gauntlet positions that require strong handling. The Ultima RS, 600LT, and Fenyr also often do as well.
|
|
|
Post by Ronan🌻 on Mar 5, 2024 16:56:38 GMT
I will reiterate the following key points: - The Koenigsegg Jesko Absolut is essentially a straight upgrade to the Lamborghini Centenario.
- Relatively few players own the Jesko Absolut due to its restrictive availability and extremely high price.
- As such, the Centenario remains part of the META for players that don't own the Jesko Absolut.
The Centenario is not at the top of Tier 1, but it's also clearly not a Tier 2 car. Every car in Tier 2 is worse than the Centenario, whereas most of the cars in Tier 1 are better than the Centenario. So, the Centenario clearly sits somewhere in between these two tiers. I've chosen to place the Centenario at the bottom of Tier 1, but it could also be placed at the top of Tier 2.
I've ranked the Centenario as the tenth-best car in the game, below the Battista and above the Tushek Apex. I believe that this is a fairly accurate assessment (note: it's still unclear where the Koenigsegg CC850 ranks).
Shortly below the Centenario and Apex, the One:1 is the next-best car, followed by the Ultima RS and Venom GT. The latter three cars are placed at the top of Tier 2, whereas the former two cars are placed at the bottom of Tier 1, so this clearly represents the dividing line between the two tiers.
|
|