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Post by omoroca on Dec 30, 2023 22:36:53 GMT
I have analyzed your list with my proposed cars per track a little. I've noticed that you placed Divo and Centodieci only on pos #1, which makes sense bc they are my fastest accelerating cars. And you also never placed 600LT and MP4-31 on the same track, only either of them.
As I hate Centodieci and MP4-31 and absolutely don't wanna use them, no matter how many milliseconds that is going to cost me, I have completely replaced them: Centodieci → Divo MP4-31 → 600LT Does that make sense? On most of the tracks where I placed the Dieci first, the Divo can indeed be swapped with it. However, on a few of these tracks, it would actually potentially be better to use the Sian specifically instead. Nonetheless, the difference between the Divo and Sian would be quite small in these cases, so you would probably prefer to use the Divo instead since I know you like that car better than the Sian. For reference of these specific tracks where the Sian would be better than the Divo (replacing the Dieci), these include: - Test Site: Omega
- Great Wall Reverse
- Azure Coast Forward
Additionally, on one other track, the Centenario would actually be a better option than the Divo (replacing the Dieci): - Barcelona Reverse
The reason for these four adjustments is the fact that the advantage provided by the Dieci was only very tiny to begin with. The Dieci provided faster acceleration, but these four tracks have difficult handling at the start. So, after you eliminate the acceleration advantage that is provided by the Dieci, you are better off using a car with stronger handling instead of the Divo, whose acceleration is not as good as the Dieci's (but still suffers from bad handling). In three of these tracks, the Sian becomes the better option either because (1) the Centenario is being used in another position on the same track or (2) the Sian is legitimately just the better option than the Centenario (this only occurs on Great Wall Reverse). On one of the tracks, Barcelona Reverse, the smoother handling of the Centenario is more advantageous than the Sian, although the Sian would probably perform very similarly. I have both alternatives for each of the 4 tracks in my list and will try them out. I don't think the Divo's handling is as bad as the Dieci's, but one of the Lambos might of course be even better bc their acc disadvantage compared to the Divo is extremely small.
I'll also try some jumping with the Battista tomorrow. Forced barrel is not so much my thing, though.
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Post by omoroca on Dec 31, 2023 14:44:37 GMT
Watched some world record video but had not luck with the forced barrels. I've also tried One:1 instead of Battista in pos #3, but that made it even worse. The Battista's pos #3 advantage is still there, even if no forced barrel is involved. But again, 00:55:670 was the best I could achieve today. Whenever I gained something in one sector, I lost it in another, and vice versa.
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Post by omoroca on Jan 1, 2024 16:42:45 GMT
Ronan🌻 Your recommended Mount Teide lineup worked quite well for me. Today I've only tried to improve my best laptime with the same lineup. One time I accidentally made a forced barrel @ 00:17, but that I cannot reliably reproduce. I lost the gained time somewhere else on that stint, so my best lap so far is without the forced barrel.
I have the suspicion that on pos #4, the Battista could be able to outrun the Centenario if I do microdrift + triple-tap in the very last right corner before the finish line. That's what I'll try next. Tomorrow!
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Post by Ronan🌻 on Jan 1, 2024 17:09:14 GMT
Ronan🌻 Your recommended Mount Teide lineup worked quite well for me. Today I've only tried to improve my best laptime with the same lineup. One time I accidentally made a forced barrel @ 00:17, but that I cannot reliably reproduce. I lost the gained time somewhere else on that stint, so my best lap so far is without the forced barrel.
I have the suspicion that on pos #4, the Battista could be able to outrun the Centenario if I do microdrift + triple-tap in the very last right corner before the finish line. That's what I'll try next. Tomorrow!
When exiting the cave, you should take the barrel roll ramp shortly after you switch to the One:1. You also went wide in the Centenario at the very end of the race.
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Post by Ronan🌻 on Jan 1, 2024 19:40:21 GMT
I've made an (unpleasant?) discovery. It appears that French Guiana Forward is a limited track with your current vehicles. I have this track as my defence this week on iOS, where I have the same cars as you.
Divo, One:1, Centenario, and FFZERO1 was only able to achieve a lap-time of 53:079, and I was re-running this race consecutively for over an hour. (EDIT: My actual PB on this track for iOS is 53:030 (Divo, One:1, Sian, FFZERO1) --> April 29, 2023 | iOS... So, I'm 0.049 seconds slower than my PB, which might mean that the Centenario is a poopy pants in position three.)
At the very end of the track, there are puddles of water which splash onto your screen, blocking your field of view. For some reason, you aren't able to change the graphics settings anymore (in the past, you could lower it from extreme to medium etc., but they've removed this feature in a recent update, I think). These puddles of water make it very difficult to see in position four.
Hypothetically speaking, the loadout of Centodieci, FFZERO1, 600LT, and MP4-31 (for example) could potentially defeat the aforementioned loadout. Both the Centodieci and MP4-31 perform well in those two positions. However, you've said that you hate both cars and don't want to use them at all.
On Windows, my personal best lap-time on this track is 52:914, and I always use the Chiron SS300+ as my first car (but the cars in the other three positions can be various).
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Post by omoroca on Jan 2, 2024 2:13:33 GMT
I've made an (unpleasant?) discovery. It appears that French Guiana Forward is a limited track with your current vehicles. I have this track as my defence this week on iOS, where I have the same cars as you. Divo, One:1, Centenario, and FFZERO1 was only able to achieve a lap-time of 53:079, and I was re-running this race consecutively for over an hour. (EDIT: My actual PB on this track for iOS is 53:030 (Divo, One:1, Sian, FFZERO1) --> April 29, 2023 | iOS... So, I'm 0.49 seconds slower than my PB, which might mean that the Centenario is a poopy pants in position three.) At the very end of the track, there are puddles of water which splash onto your screen, blocking your field of view. For some reason, you aren't able to change the graphics settings anymore (in the past, you could lower it from extreme to medium etc., but they've removed this feature in a recent update, I think). These puddles of water make it very difficult to see in position four. Hypothetically speaking, the loadout of Centodieci, FFZERO1, 600LT, and MP4-31 (for example) could potentially defeat the aforementioned loadout. Both the Centodieci and MP4-31 perform well in those two positions. However, you've said that you hate both cars and don't want to use them at all. On Windows, my personal best lap-time on this track is 52:914, and I always use the Chiron SS300+ as my first car (but the cars in the other three positions can be various). I've put the Sián on pos #3 as an alternative in my list.
I'll try it when I get French Guiana as Defense.
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Post by omoroca on Jan 2, 2024 15:01:25 GMT
Ronan🌻 Your recommended Mount Teide lineup worked quite well for me. Today I've only tried to improve my best laptime with the same lineup. One time I accidentally made a forced barrel @ 00:17, but that I cannot reliably reproduce. I lost the gained time somewhere else on that stint, so my best lap so far is without the forced barrel.
I have the suspicion that on pos #4, the Battista could be able to outrun the Centenario if I do microdrift + triple-tap in the very last right corner before the finish line. That's what I'll try next. Tomorrow!
When exiting the cave, you should take the barrel roll ramp shortly after you switch to the One:1. You also went wide in the Centenario at the very end of the race. The barrel with the One:1 after the cave exit is quite difficult, timing-wise, but I'll keep trying. The Battista on pos #4 didn't work out, so I think you're right, it's better to do a narrower corner with the Centenario. New personal best today, but still headroom to improve with the same car lineup.
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Post by Ronan🌻 on Jan 2, 2024 18:02:27 GMT
I just obtained the Arash AF10 for only 230 vouchers. I've purchased the four-types currency bundle on my iOS account twice, which has given me 800 vouchers each time (1,600 in total). I can't believe that the AF10 is so cheap. This car will be a gamechanger, I think. (EDIT: Primarily on tracks like Iceland, Terra 9, and Azure Coast Reverse specifically.)
My iOS account is the lower-level account.
The Ultima RS is currently on sale for 8,000 Gauntlet Badges, which I can't afford. It's not currently on sale for vouchers.
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Post by Ronan🌻 on Jan 2, 2024 22:24:13 GMT
SS300+ actually accelerates faster at Perfect Nitro than triple tap, at least in French Guinea FWD. I was consistently contemplating why my acceleration is visible slower when I triple tap in my offense. Other tracks it feels similarly fast tho. But yeah SS300+ has insane high RTS so it barely lose speed when microdrift or light drift. We will see how the almost equally fast FV GT3 compare in over a month time! Great insight from you as always. Dunno what you mean when you write "Centi". Centenario or Centodieci? Probably Centodieci. When I Proed it, I thought it was a good 2nd-best 300+ substitute. But it's worse in many respects. Worse acc, worse microdrift, even worse handling (which is difficult, given the 300+'s bad handling). Every time I substituted the Dieci with the Divo as Gauntlet starter, I had better results. So I just hate the Centodieci.
And I also don't understand why raw top speed is supposed to be important in Gauntlet. I mean it's true, One:1 is 18 km/h faster without nitro than any other S-class car I have. But in Gauntlet, you're on nitro 100% of the time anyway, aren't you? Or can triple-tap + no-nitro be faster overall than perfect nitro? The key fact is that you will not always be on 100% nitro. There will be several times during the race where you are not at 100% nitro, which includes: (1) when you are drifting, (2) when you are activating perfect nitro, (3) when you are using level 1 nitro, (4) when you are airborne, (5) when you are taking a shortcut that sacrifices nitro bottles for a shorter travel time, (6) when you simply run out of nitro, and (7) when you are accelerating, i.e. launching, at the beginning of the race. There are two main ways to maintain your speed at its maximum level. One of these is to have a high raw top speed (e.g. Jesko), so that when you run out of nitro, you will not lose much speed. The other way is to have very fast speed recovery (e.g. FFZERO1), although this still relies on having nitro in the tank at all times. Air speed can also help to increase your speed above the normal limit. A car with a high raw top speed is able to maintain something close to its maximum speed for the entire race, even if there are few nitro bottles available, and even if there are many twists and turns in the track.
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Post by omoroca on Jan 3, 2024 1:33:20 GMT
Dunno what you mean when you write "Centi". Centenario or Centodieci? Probably Centodieci. When I Proed it, I thought it was a good 2nd-best 300+ substitute. But it's worse in many respects. Worse acc, worse microdrift, even worse handling (which is difficult, given the 300+'s bad handling). Every time I substituted the Dieci with the Divo as Gauntlet starter, I had better results. So I just hate the Centodieci.
And I also don't understand why raw top speed is supposed to be important in Gauntlet. I mean it's true, One:1 is 18 km/h faster without nitro than any other S-class car I have. But in Gauntlet, you're on nitro 100% of the time anyway, aren't you? Or can triple-tap + no-nitro be faster overall than perfect nitro? The key fact is that you will not always be on 100% nitro. There will be several times during the race where you are not at 100% nitro, which includes: (1) when you are drifting, (2) when you are activating perfect nitro, (3) when you are using level 1 nitro, (4) when you are airborne, (5) when you are taking a shortcut that sacrifices nitro bottles for a shorter travel time, (6) when you simply run out of nitro, and (7) when you are accelerating, i.e. launching, at the beginning of the race. There are two main ways to maintain your speed at its maximum level. One of these is to have a high raw top speed (e.g. Jesko), so that when you run out of nitro, you will not lose much speed. The other way is to have very fast speed recovery (e.g. FFZERO1), although this still relies on having nitro in the tank at all times. Air speed can also help to increase your speed above the normal limit. A car with a high raw top speed is able to maintain something close to its maximum speed for the entire race, even if there are few nitro bottles available, and even if there are many twists and turns in the track. Yes, I have already noticed in the meantime that raw top speed helps with perfect nitro, as you are faster between the first and the second tap than cars with regular raw top speed. Level 1 nitro, I never use. There are always ways to extend your nitro so you never run out of juice completely. And if you do, you probably won't make a good laptime.
BTW, have you seen my recent statistical comparison between triple-tap nitro and perfect-nitro start accelerations? Interesting!
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Post by Ronan🌻 on Jan 3, 2024 5:22:05 GMT
The key fact is that you will not always be on 100% nitro. There will be several times during the race where you are not at 100% nitro, which includes: (1) when you are drifting, (2) when you are activating perfect nitro, (3) when you are using level 1 nitro, (4) when you are airborne, (5) when you are taking a shortcut that sacrifices nitro bottles for a shorter travel time, (6) when you simply run out of nitro, and (7) when you are accelerating, i.e. launching, at the beginning of the race. There are two main ways to maintain your speed at its maximum level. One of these is to have a high raw top speed (e.g. Jesko), so that when you run out of nitro, you will not lose much speed. The other way is to have very fast speed recovery (e.g. FFZERO1), although this still relies on having nitro in the tank at all times. Air speed can also help to increase your speed above the normal limit. A car with a high raw top speed is able to maintain something close to its maximum speed for the entire race, even if there are few nitro bottles available, and even if there are many twists and turns in the track. Yes, I have already noticed in the meantime that raw top speed helps with perfect nitro, as you are faster between the first and the second tap than cars with regular raw top speed. Level 1 nitro, I never use. There are always ways to extend your nitro so you never run out of juice completely. And if you do, you probably won't make a good laptime.
BTW, have you seen my recent statistical comparison between triple-tap nitro and perfect-nitro start accelerations? Interesting!
I forgot to mention two other specific benefits of raw top speed. Firstly, cars with a higher raw top speed have a headstart in Sprint TLEs. In these events, the car is automatically driven at the start of the race, and it already starts with a certain percentage of speed (maybe 60%?). Cars with a higher RTS receive a larger speed boost at the start of the race. Secondly, cars with a higher RTS exit the portals on Sector 8 with a higher percentage of speed (again, let's say 60% for a normal car). This is specifically useful in Sector 8 Forward, where there is a prominent portal which is part of the best route. However, on Sector 8 Reverse, you do not need to take a portal to achieve the best lap-time, so this phenomenon only applies to a single track in the game. ^Note: This actually means that my newly-purchased Arash AF10 (which I purchased on both iOS and Android yesterday) is probably the best option for position #2 of Sector 8, while the One:1 is the best option for position #3 (the big drift requires good RTS and good drifting; the AF10 has bad drifting). So, my optimal loadout for Sector 8 Forward is: FFZERO1, AF10, One:1, Centenario (#4 can be occupied by various different cars). EDIT: This teleportation phenomenon likely also applies to going out of bounds and respawning. Usually, this occurs in the context of essentially "wrecking", which already means you lost a lot of speed. However, in Metal Garden and Neon Pursuit, going out of bounds is actually essential in order to achieve an optimal lap-time.
Additionally, as I mentioned earlier, cars with a higher RTS can accelerate equally as quickly with perfect nitro or triple nitro, whereas cars with normal speed typically need to use triple nitro for maximum acceleration. Another extra benefit of higher RTS is that the "brake tap nitro" (?) technique allegedly works more effectively with these vehicles. I never use the BTN technique, so I can't verify this information, although it appears to be true from YouTube videos.
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Post by omoroca on Jan 3, 2024 14:38:31 GMT
Yes, I have already noticed in the meantime that raw top speed helps with perfect nitro, as you are faster between the first and the second tap than cars with regular raw top speed. Level 1 nitro, I never use. There are always ways to extend your nitro so you never run out of juice completely. And if you do, you probably won't make a good laptime.
BTW, have you seen my recent statistical comparison between triple-tap nitro and perfect-nitro start accelerations? Interesting!
I forgot to mention two other specific benefits of raw top speed. Firstly, cars with a higher raw top speed have a headstart in Sprint TLEs. In these events, the car is automatically driven at the start of the race, and it already starts with a certain percentage of speed (maybe 60%?). Cars with a higher RTS receive a larger speed boost at the start of the race. Secondly, cars with a higher RTS exit the portals on Sector 8 with a higher percentage of speed (again, let's say 60% for a normal car). This is specifically useful in Sector 8 Forward, where there is a prominent portal which is part of the best route. However, on Sector 8 Reverse, you do not need to take a portal to achieve the best lap-time, so this phenomenon only applies to a single track in the game. ^Note: This actually means that my newly-purchased Arash AF10 (which I purchased on both iOS and Android yesterday) is probably the best option for position #2 of Sector 8, while the One:1 is the best option for position #3 (the big drift requires good RTS and good drifting; the AF10 has bad drifting). So, my optimal loadout for Sector 8 Forward is: FFZERO1, AF10, One:1, Centenario (#4 can be occupied by various different cars). EDIT: This teleportation phenomenon likely also applies to going out of bounds and respawning. Usually, this occurs in the context of essentially "wrecking", which already means you lost a lot of speed. However, in Metal Garden and Neon Pursuit, going out of bounds is actually essential in order to achieve an optimal lap-time.
Additionally, as I mentioned earlier, cars with a higher RTS can accelerate equally as quickly with perfect nitro or triple nitro, whereas cars with normal speed typically need to use triple nitro for maximum acceleration. Another extra benefit of higher RTS is that the "brake tap nitro" (?) technique allegedly works more effectively with these vehicles. I never use the BTN technique, so I can't verify this information, although it appears to be true from YouTube videos. New personal best again today in Mount Teide, 00:54:630! But still, I could have taken the barrel with the One:1 lower and the final corner with the Centenario tighter. So tomorrow, I'll try that first, before tweaking the lineup. If I ever get to do that at all before the season is over! 😢
Maybe the 600LT could be better in pos #4 than the Centenario!?
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Post by Ronan🌻 on Jan 3, 2024 17:30:05 GMT
I forgot to mention two other specific benefits of raw top speed. Firstly, cars with a higher raw top speed have a headstart in Sprint TLEs. In these events, the car is automatically driven at the start of the race, and it already starts with a certain percentage of speed (maybe 60%?). Cars with a higher RTS receive a larger speed boost at the start of the race. Secondly, cars with a higher RTS exit the portals on Sector 8 with a higher percentage of speed (again, let's say 60% for a normal car). This is specifically useful in Sector 8 Forward, where there is a prominent portal which is part of the best route. However, on Sector 8 Reverse, you do not need to take a portal to achieve the best lap-time, so this phenomenon only applies to a single track in the game. ^Note: This actually means that my newly-purchased Arash AF10 (which I purchased on both iOS and Android yesterday) is probably the best option for position #2 of Sector 8, while the One:1 is the best option for position #3 (the big drift requires good RTS and good drifting; the AF10 has bad drifting). So, my optimal loadout for Sector 8 Forward is: FFZERO1, AF10, One:1, Centenario (#4 can be occupied by various different cars). EDIT: This teleportation phenomenon likely also applies to going out of bounds and respawning. Usually, this occurs in the context of essentially "wrecking", which already means you lost a lot of speed. However, in Metal Garden and Neon Pursuit, going out of bounds is actually essential in order to achieve an optimal lap-time.
Additionally, as I mentioned earlier, cars with a higher RTS can accelerate equally as quickly with perfect nitro or triple nitro, whereas cars with normal speed typically need to use triple nitro for maximum acceleration. Another extra benefit of higher RTS is that the "brake tap nitro" (?) technique allegedly works more effectively with these vehicles. I never use the BTN technique, so I can't verify this information, although it appears to be true from YouTube videos. New personal best again today in Mount Teide, 00:54:630! But still, I could have taken the barrel with the One:1 lower and the final corner with the Centenario tighter. So tomorrow, I'll try that first, before tweaking the lineup. If I ever get to do that at all before the season is over! 😢
Maybe the 600LT could be better in pos #4 than the Centenario!?
There's certainly a good opportunity for the 600LT in pos #4. The Centenario simply has better nitro efficiency, which is why I prefer to use it in that position.
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Post by omoroca on Jan 4, 2024 21:15:28 GMT
New personal best again today in Mount Teide, 00:54:630! But still, I could have taken the barrel with the One:1 lower and the final corner with the Centenario tighter. So tomorrow, I'll try that first, before tweaking the lineup. If I ever get to do that at all before the season is over! 😢
Maybe the 600LT could be better in pos #4 than the Centenario!?
There's certainly a good opportunity for the 600LT in pos #4. The Centenario simply has better nitro efficiency, which is why I prefer to use it in that position. A little better every day! 😊 00:54:465, Mount Teide with FFZERO1, Ultima, One:1, Centenario. Made a mistake in the tunnel again, so this can get even better tomorrow.
I have also tried the 600LT in pos #4, and it looks good. It can take the corner tightly, completely on nitro. Maybe I should change my mind and consider the MP4-31! Could be even better.
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Post by omoroca on Jan 5, 2024 12:47:21 GMT
Ronan🌻 Thanks to your assistance, I'm not easy prey any more. 😊
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